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Everything

Prepare an entire library

Drop in a folder of models and textures. Use your assets and materials in Houdini, Maya, 3ds Max and Blender.

Test on my files

Everything runs on a computer

It converts your files: a folder of assets, its maps, its geometry. Install it on a workstation to try it.

Download for Windows

The trial runs in your browser, with nothing to install.

Everything demo

The application, with thumbnails from existing libraries

  • Maxtree
  • Quixel Megascans
  • KitBash3D
  • Globe Plants
  • Textures.com
  • SpeedTree
  • ambientCG
  • Poly Haven
  • Sketchfab
  • and your own folders

Autoplay demo using a sample library. Thumbnails, conversion and export are simulated; nothing is written to your drive.

Any file at all fbxobjglbusdabc
KitBash3D · Enchanted Interiors
KitBash3D · New Delhi
KitBash3D · Medieval Siege
Quixel Megascans · scan
Maxtree · vol. 124
Maxtree · vol. 124
Cardboard Box 01Atelier
Metal Tool ChestAtelier
Moss 01Canopée
Planter Box 03Canopée
Plastic Crate 01Cargaison
Brass Pot 01Cargaison
Painted Wooden CabinetIntérieurs
Chinese Screen PanelsIntérieurs
Vintage FlashlightLumières
Chinese ChandelierLumières
Baseball 01Petits Objets
Dirty FootballPetits Objets
Television 02Poste de Travail
Wall ClockPoste de Travail
DartboardRues & Façades
Water Manhole CoverRues & Façades
Food Pomegranate 01Salle à Manger
Side Table 01Salle à Manger
MountainsideTerres Brutes
Moon Rock 06Terres Brutes
Rusted Wheel Rim 01Transport
Rusted Wheel Rim 02Transport
DustpanÉtabli
Vintage LighterÉtabli
View exports

All available outputs

Materials already assigned

In prepared native scenes and components, materials are assigned to geometry and maps are connected to the shaders for the selected renderer.

USD component

  • USD.usd
  • USD Crate.usdc
  • MaterialX / Arnold / V-Ray

TexturesThumbnails

Native scenes, materials assigned

  • Houdini · Arnold.hip
  • Houdini · V-Ray.hip
  • Maya · Arnold.mb
  • Maya · V-Ray.mb
  • 3ds Max · Arnold.max
  • 3ds Max · V-Ray.max
  • Blender · Cycles / EEVEE.blend

Geometry

  • Alembic.abc
  • FBX.fbx
  • Wavefront OBJ.obj
  • Houdini Geometry.bgeo.sc
  • glTF.gltf
  • GLB.glb

Render proxies

  • Arnold.ass
  • V-Ray.vrmesh

Available export formats depend on the selected options and installed software.

AssetBrowser

From library to scene.

Drag models and surfaces into the scene with their materials, or an HDRI that lands as the lighting.

Installing and using the panel
01
You mount a folder

A library is a folder on your disk, the one your conversions were written to. It is neither copied nor moved, and a right-click is enough to remove it.

02
The panel opens in your software

In Houdini, the Windows ▸ AssetBrowser menu or the shelf; in Maya, a panel docked under the 3D view; in 3ds Max, the Everything ▸ AssetBrowser menu, which docks the panel under the viewport; in Blender, the asset browser, where your libraries appear on their own.

03
You drag a thumbnail

In the network, the asset lands at the origin; in the 3D view, under the cursor. A material dropped onto an object shades it with all its maps, displacement included, with nothing to reconnect.

04
You drop an HDRI

Dropped into the scene, it becomes the lighting: an environment light in Houdini (Solaris, Karma, Arnold or V-Ray), aiSkyDomeLight or VRayLightDome in Maya, a V-Ray or Arnold dome in 3ds Max, the World in Blender. Its rotation and exposure are remembered, and the resolution to use is chosen in its detail panel.

05
You browse Poly Haven

Poly Haven HDRIs, textures and 3D models (CC0) can be browsed by category in the app. Dragged into Houdini, Maya, 3ds Max or Blender, they download on drop, with a progress bar on screen, then land. What you download stays in a separate library, usable offline.

06
You keep track of your assets

Favourites, recents and collections span all your libraries without copying a file. From Houdini, Maya, 3ds Max or Blender, “Add selection to library” files an object from the scene there with its thumbnail.

07
You place from the app

The open application shows at the foot of the app. “Place in Houdini” (or Maya, 3ds Max, Blender), in the detail panel or with a double-click, places the asset at the centre of its view without dragging; a selection goes in one go, laid out side by side.

08
You set up each application

The app’s “Software” page sets, application by application, the renderer, the format of the placed geometry and, in Houdini, Maya and 3ds Max, the panel window: docked or floating. Drag and drop follows these choices, so there is nothing left to set inside the application.

09
You inspect and tidy up

In an asset’s detail panel, “View in 3D” shows it textured, orbitable, with its variants. A right-click removes it from the library or sends it to the recycle bin, and a USD material written by Everything is added as a material.

Animated

Wind for your vegetation

Set the wind for your trees and plants, then export the motion with your Everything package materials.

The animation Animated exported for this tree (one Alembic per wind strength), rendered in Blender with the asset’s textures.

  1. Calm2 m/s
  2. Breeze5.5 m/s
  3. Fresh breeze10 m/s
  4. Storm16 m/s

The wind is already there

Compare four wind strengths, from calm to storm. Motion travels from the trunk to the leaves.

  • No joints placed by handThe skeleton and skin weights are calculated from the plant geometry. Each geometry variant gets its own rig.
  • Motion, materials, your softwareChoose an animated USD component or an Alembic cache with Houdini, Maya or Blender scenes, depending on the software installed.

Everything → Animated

Motion, materials, your software

USD / ABC / FBX / GLTF

You drop

Drop an asset or a complete Everything folder. USD, Alembic, FBX, OBJ, glTF and Blender can enter the workflow.

ARNOLD / V-RAY

Everything asset

With an Everything package, keep the available textures and networks. “Match source” selects Arnold or V-Ray per asset. Keep companion files with the Alembic cache.

USD / ALEMBIC / DCC

Export the animation

Choose an animated USD component or an Alembic cache with Houdini, Maya or Blender scenes, depending on the software installed.

View exports

All available outputs

Animation

USD · UsdSkelAlembic · .abc

Materials already assigned

Houdini · .hipMaya · .mbBlender · .blend

Textures and shaders

ArnoldV-RayBlender · Principled BSDFTextures

The wind is already there

CalmBreezeFresh breezeStorm

With a complete Everything package, native scenes retain assigned materials and linked textures. Arnold and V-Ray follow the source renderer. Alembic contains the motion; open the companion scene to recover the shaders. Available scenes depend on installed software.

Created with Everything
Your animated tree

In your 3D software

Choose the outputs for your software and renderer.

Compatibility

Software File and scene exportEverything Asset browser inside the softwareAssetBrowser HDRI as lightingAssetBrowser Renderers
Houdini .hip · USD Panel in the application Karma · Arnold · V-Ray Karma XPU · Karma CPUArnold · V-Ray
Maya .mb Panel in the application Arnold · V-Ray Arnold · V-Ray
3ds Max .max Panel in the application V-Ray · Arnold V-Ray · Arnold
Blender .blend Blender’s Asset Browser Cycles · EEVEE Cycles · EEVEE

Requirements

  • Windows 64-bit.
  • Each scene is written by its own application: Houdini, Maya, 3ds Max or Blender must be installed for the scenes you request.
  • For Arnold or V-Ray, the renderer must be installed in that software.
  • AssetBrowser installs as a panel in Houdini, Maya and 3ds Max, and appears in Blender’s asset browser.

Render engines

  • Karma
  • Arnold
  • V-Ray
  • CyclesBlender

Exchange formats

Exports

  • USD.usd · .usdc
  • MaterialX
  • Alembic.abc
  • FBX.fbx
  • glTF.gltf
  • GLB.glb
  • OBJ.obj
  • BGEO.bgeo.sc

Render proxies

  • Arnold.ass
  • V-Ray.vrmesh
View input formats

FBX · OBJ · glTF / GLB · USD / USDA / USDC / USDZ · Alembic · Blender · PLY · STL

Folders and ZIP archives are accepted. MAX: Globe Plants Mesh libraries only, in Everything.

Available formats depend on the app, selected options and installed software.

Work with your own assets

Install CGfield to use all three apps on your computer.