EverythingConvert
Drop the asset, get back a scene ready to render.
- Every source Megascans, KitBash3D, Poly Haven, Sketchfab: a folder, an archive or a link is enough.
- Maps wired automatically Every texture is recognized and connected to the right material channel, displacement included.
- A native shader for each renderer Karma, Arnold, V-Ray, Cycles or EEVEE: a true native material, not a generic one.
One .max scene per renderer, V-Ray or Arnold, geometry included and materials assigned with all their maps, displacement included. 3ds Max also reads the other outputs: Alembic, FBX, OBJ, V-Ray proxies (.vrmesh) and Arnold standins (.ass).

