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Applications  ›  3ds Max

All your assets, ready to render in 3ds Max

Drop a model from any source: Everything wires its textures on its own and writes a .max scene for V-Ray or Arnold. AssetBrowser places it from a panel under the viewport.

64-bit Windows · free account · one free trial export

The three applications in 3ds Max

The model’s folder is dropped in as it was downloaded, the delivery is set up, then the export is written.

EverythingConvert

Drop the asset, get back a scene ready to render.

  • Every source Megascans, KitBash3D, Poly Haven, Sketchfab: a folder, an archive or a link is enough.
  • Maps wired automatically Every texture is recognized and connected to the right material channel, displacement included.
  • A native shader for each renderer Karma, Arnold, V-Ray, Cycles or EEVEE: a true native material, not a generic one.
In 3ds Max

One .max scene per renderer, V-Ray or Arnold, geometry included and materials assigned with all their maps, displacement included. 3ds Max also reads the other outputs: Alembic, FBX, OBJ, V-Ray proxies (.vrmesh) and Arnold standins (.ass).

The loft in 3ds Max, with the AssetBrowser panel docked to the right of the viewport.

AssetBrowserOrganize and place

Your libraries one drag away from the scene.

  • Your libraries as posters All your sources gathered in one panel, with instant search.
  • Drag it, it’s placed The asset follows the mouse and lands on the surface you aim at, materials included.
  • HDRIs and materials in one gesture An HDRI becomes the scene lighting, a material dropped on an object shades it.
In 3ds Max

The panel opens from the Everything ▸ AssetBrowser menu and docks under the viewport. A tile dragged into the viewport shows its preview under the mouse, then lands on the ground at its real size; a material dropped onto an object is assigned to it.

A plant from the loft, animated by Animated, rendered with Karma XPU.

AnimatedAnimate

Wind that brings your trees and plants to life.

  • A computed skeleton Animated reads the geometry and builds the rig by itself: no manual rigging.
  • Physical wind From calm to storm, realistic wind forces in a perfect loop.
  • Ready for your scene Export as an animated USD component or as Alembic, materials intact.
In 3ds Max

Animated exports the wind of your trees and plants as Alembic, which 3ds Max opens as is, or as an animated USD component. Its ready-to-render scenes target Houdini, Maya and Blender.

No other tool does this

Everything reads any asset, wherever it comes from, recognizes each of its textures and plugs it into the right material channel on its own. Then it writes the result in the format and for the renderer you choose. What you used to redo by hand for every asset now takes a single drop.

  1. Any asset

    A folder exactly as it was downloaded, an archive, a 3D file or just a Sketchfab link. Megascans, KitBash3D, Maxtree, Poly Haven, Textures.com: every source organizes its files its own way, and Everything finds its way around all of them.

    • Downloaded folder
    • .zip archive
    • FBX
    • OBJ
    • glTF
    • USD
    • Alembic
    • .blend
    • Sketchfab link
  2. Maps plugged in automatically

    Each texture is recognized by its name and wired to the right channel. A glossiness map becomes roughness, a DirectX normal map is corrected, height goes to displacement.

    • Base color
    • Roughness
    • Metalness
    • Normal
    • Displacement
    • Opacity
    • Translucency
    • Emission
    • Occlusion
  3. The format of your choice

    A native Houdini, Maya, 3ds Max or Blender scene, a USD component with its MaterialX materials, or the geometry as Alembic, FBX, OBJ and glTF, with V-Ray and Arnold proxies for heavy scenes.

    • .hip
    • .mb
    • .max
    • .blend
    • USD
    • MaterialX
    • Alembic
    • FBX
    • OBJ
    • glTF
    • .vrmesh
    • .ass

A native material for every renderer

Everything writes each material in its renderer’s own language: a real native shader, not a generic material you have to fix. The same asset comes out ready for Karma, Arnold, V-Ray, Cycles and EEVEE.

  • V-Ray

    Houdini · Maya · 3ds Max

    In this software

    Assigned VRayMtl materials, plus .vrmesh proxies for forests and whole sets.

  • Arnold

    Houdini · Maya · 3ds Max

    In this software

    Assigned Arnold Standard Surface materials, plus .ass standins to lighten big scenes.

  • Karma

    Houdini

    In Solaris, a USD component with its MaterialX materials, rendered by Karma XPU and Karma CPU alike.

  • Cycles

    Blender

    Principled BSDF materials with their textures wired, ready for production rendering.

  • EEVEE

    Blender

    The same materials in real time, for layout and quick renders.

From download to render

See the steps
  1. Download a model from Quixel Megascans, Maxtree, KitBash3D or Sketchfab, or use one of your own folders.

  2. Drop the folder into Everything as it arrived, textures included.

  3. Choose the delivery: 3ds Max scenes for V-Ray or Arnold, geometry or render proxies.

  4. Mount the output folder in AssetBrowser: it becomes a library, with nothing copied or moved.

  5. Drag the tile into the 3ds Max viewport, or click “Place in 3ds Max” in AssetBrowser: the asset lands with its materials.

  6. In AssetBrowser’s “Software” page, choose for 3ds Max the renderer, how assets are placed (merged scene, XRef or geometry only), the format and the panel window, docked or floating.

Install the panel in 3ds Max

See the steps
  1. Create a free account and download the CGfield launcher for Windows.

  2. In the launcher, install Everything, AssetBrowser and Animated.

  3. In AssetBrowser, click “Connect an application” then choose 3ds Max. Nothing is copied into 3ds Max: an Autodesk application package points to the panel.

  4. Restart 3ds Max: the Everything ▸ AssetBrowser menu opens the panel under the viewport. From 3ds Max, “Add selection to library” files an object from the scene.

To write .max scenes, Everything needs 3ds Max on the machine, and V-Ray or Arnold in 3ds Max for those renderers.

Do you work in other software?

The same libraries work in Houdini, Maya, 3ds Max and Blender.

Work with your own assets

Install CGfield to use all three apps on your computer.