EverythingConvert
Drop the asset, get back a scene ready to render.
- Every source Megascans, KitBash3D, Poly Haven, Sketchfab: a folder, an archive or a link is enough.
- Maps wired automatically Every texture is recognized and connected to the right material channel, displacement included.
- A native shader for each renderer Karma, Arnold, V-Ray, Cycles or EEVEE: a true native material, not a generic one.
One .hip scene per renderer, Arnold or V-Ray, materials assigned and textures connected. For Solaris, a USD component with its MaterialX, Arnold and V-Ray materials, levels of detail for the textures and a lightweight proxy.