EverythingConvert
Drop the asset, get back a scene ready to render.
- Every source Megascans, KitBash3D, Poly Haven, Sketchfab: a folder, an archive or a link is enough.
- Maps wired automatically Every texture is recognized and connected to the right material channel, displacement included.
- A native shader for each renderer Karma, Arnold, V-Ray, Cycles or EEVEE: a true native material, not a generic one.
A .blend scene with its Principled BSDF materials, read by both Cycles and EEVEE, and the textures connected. The geometry is also exported as FBX, OBJ, glTF or Alembic.