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Your 3D assets,
ready to render

CGfield prepares your 3D assets, organizes your libraries and places them in your Houdini, Maya, 3ds Max and Blender scenes.

Everything prepares AssetBrowser organises and places Animated animates vegetation

Works with Houdini Maya 3ds Max Blender

Everything

Prepare an entire library

Drop in a folder. Get assets ready to use.

View chapters

Test on my files Explore the app

Everything runs on a computer

It converts your files: a folder of assets, its maps, its geometry. Install it on a workstation to try it.

Download for Windows

Everything demo

The application, with thumbnails from existing libraries

  • Maxtree
  • Quixel Megascans
  • KitBash3D
  • Globe Plants
  • Textures.com
  • SpeedTree
  • ambientCG
  • Poly Haven
  • Sketchfab
  • and your own folders

Interactive demo · simulated operations.

AssetBrowser

All your libraries in one place

Models, surfaces and HDRIs, Poly Haven’s included: find any asset and drop it into your scene.

View chapters

Test on my files Explore the app

Create a library, then use it

The application runs on its demonstration library

Interactive demo · simulated operations.

Animated

Wind for your vegetation

Set the wind. Bring your vegetation to life.

Test on my files See the overview

Animated runs on a computer

It rigs the geometry you hand it, and it reads that from your disk. A phone browser has no access to it.

Download for Windows

A tree, its skeleton, its wind

The application runs on a tree from the Maxtree Vol. 124 pack

Materials, formats and demo

With an Everything package, keep the available textures and networks. “Match source” selects Arnold or V-Ray per asset. Keep companion files with the Alembic cache.

Maxtree Vol. 124 tree: skeleton and wind computed by Animated, replayed on lighter geometry. Simulated export, with no disk writes.

From files to 3D scenes

  1. You drop in

    3D modelsFBX · OBJ · USD · Blender…
    Textures / mapsBase Color · Roughness · Normal…
  2. Everything prepares

    Everything

    Materials created and assignedTextures connected to shaders

  3. You receive

    Houdini.hip / .usd
    Maya.mb
    3ds Max.max
    Blender.blend
View all input and output formats

What you can drop in

3D models
.fbx · .obj · .gltf · .glb
.usd · .blend · .abc · .ply · .stl
Textures
.jpg · .png · .tif · .exr
Folders and libraries
Individual files, entire folders or ZIPs

What you can export

Native scenes and render engines
Houdini
.hip · .usd · .usdcKarma · Arnold · V-Ray
Maya
.mbArnold · V-Ray
3ds Max
.maxArnold · V-Ray
Blender
.blendCycles · EEVEE
Other output files
Geometry
.fbx · .obj · .abc · .bgeo.sc
PBR exchange
.gltf · .glb
Render proxies
.ass Arnold · .vrmesh V-Ray

FBX and OBJ: assigned materials and associated textures. glTF / GLB: PBR materials. The .ass contains its shaders. For Alembic and V-Ray proxies, CGfield recreates and assigns materials from companion files.

Also: Globe Plants .max files, MESH edition.

Formats and materials depend on selected options, format capabilities and installed software and render engines.

LODs and thumbnails according to your options.

Prepare, organize and animate your assets
in a single suite

Frequently asked questions

Another question? Write to us at contact@cgfield.com.

What is CGfield?

CGfield is a software suite for 3D artists and animation and VFX studios. Its three apps prepare, organise and animate your assets in Houdini, Maya, 3ds Max and Blender, and the launcher installs and updates them.

Which applications are included?

Everything prepares models and materials. AssetBrowser organises your libraries of models, surfaces and HDRIs and places assets in Houdini, Maya, 3ds Max and Blender, where an HDRI lands as the lighting. Animated adds wind to vegetation.

Can I start for free?

Yes, with a free account and no bank card. The Discovery plan lets you use all three applications and includes one trial export, a single one for the whole account, shared by Everything, AssetBrowser and Animated. Requesting the same asset again does not count a second time. Paid plans offer unlimited exports. See the Pricing page for the offers.

On how many machines can I use it?

1 machine with Discovery or Pro, 5 with Studio. You can view and manage your machines from your account.

Do my assets go to a server?

Your models and textures are processed on your machine. CGfield uses online services for accounts, licences, quotas and updates; see the privacy policy for details.

See all questions
Which system does it run on?

The desktop apps run on 64-bit Windows. There is no macOS or Linux version yet. You can view the website presentations in a recent browser.

Which files can I drop in?

Everything accepts files, folders and ZIP archives, including FBX, OBJ, glTF/GLB, Alembic, USD and Blender. Keep textures with their models; some formats require the original software.

Which libraries are recognised?

Everything recognises folders from Quixel Megascans, Maxtree, KitBash3D, Globe Plants, SpeedTree, Textures.com, ambientCG and Poly Haven, Sketchfab models and your own folders. AssetBrowser also browses Poly Haven HDRIs and downloads them into your library. Material recognition depends on the files and textures provided.

What comes out at the end?

Depending on your settings: Houdini, Maya, 3ds Max or Blender scenes, USD components or exchange files. USD is optional; choose the outputs suited to your software.

Which render engines are handled?

Karma through MaterialX, Arnold, V-Ray and Cycles in Blender, depending on the selected output. The corresponding engine must be installed to render.

Do I need to stay online?

The licence can remain valid offline for up to 14 days after renewal. The free plan’s trial export needs a connection: it is checked on our servers.

Can I try it before installing anything?

Yes. The website demos let you explore the interfaces without installing the launcher. Conversions and exports shown there are simulated; install the Windows apps to process your own files.